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FGizmoInteractionDescription provides a way to pass some interaction description in and out before/after starting/ending a gizmo manipulation
| Name | FGizmoInteractionDescription |
| Type | struct |
| Header File | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h |
| Include Path | #include "EditorGizmos/TransformGizmo.h" |
Syntax
struct FGizmoInteractionDescription
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIndirect | bool | Whether the interaction is direct or indirect | EditorGizmos/TransformGizmo.h | |
| Ray | FInputDeviceRay | Ray based on the current input device | EditorGizmos/TransformGizmo.h |