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API > API/Editor > API/Editor/EditorFramework > API/Editor/EditorFramework/Toolkits > API/Editor/EditorFramework/Toolkits/IToolkit
- IToolkit::IsAssetEditor()
- FModeToolkit::IsAssetEditor()
- FAssetEditorToolkit::IsAssetEditor()
References
| Module | EditorFramework |
| Header | /Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h |
| Include | #include "Toolkits/IToolkit.h" |
bool IsAssetEditor&40;&41; const
Remarks
Returns true if this toolkit is used to edit assets (even if it's not necessarily editing one right now.)