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API > API/Editor > API/Editor/DataLayerEditor > API/Editor/DataLayerEditor/DataLayer > API/Editor/DataLayerEditor/DataLayer/UDataLayerEditorSubsystem
References
| Module | DataLayerEditor |
| Header | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h |
| Include | #include "DataLayer/DataLayerEditorSubsystem.h" |
| Source | /Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers)
bool RemoveActorFromDataLayer
(
AActor * Actor,
UDataLayerInstance * DataLayerToRemove
)
Remarks
Removes an actor from the specified DataLayer. true if the actor was removed from the DataLayer. false is returned if the actor already belonged to the DataLayer.
Parameters
| Name | Description |
|---|---|
| Actor | The actor to remove from the provided DataLayer |
| DataLayerToRemove | The DataLayer to remove the actor from |