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A filter that only displays assets not used in another asset (Note It does not update itself automatically)
| Name | FFrontendFilter_NotUsedInAnyAsset |
| Type | class |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
| Include Path | #include "FrontendFilters.h" |
Syntax
class FFrontendFilter_NotUsedInAnyAsset : public FFrontendFilter
Inheritance Hierarchy
- FFilterBase< FAssetFilterType > → FFrontendFilter → FFrontendFilter_NotUsedInAnyAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrontendFilter_NotUsedInAnyAsset
(
TSharedPtr< FFrontendFilterCategory > InCategory |
Constructor/Destructor | FrontendFilters.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetRegistry | IAssetRegistry * | FrontendFilters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDisplayName() |
FrontendFilters.h | ||
virtual FString GetName() |
FFrontendFilter implementation. | FrontendFilters.h | |
virtual FText GetToolTipText() |
FrontendFilters.h | ||
virtual bool PassesFilter
(
FAssetFilterType InItem |
IFilter implementation. | FrontendFilters.h |