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An inverse filter that allows display of content in developer folders that are not the current user's An inverse filter that allows display of object redirectors A filter that only displays assets used by loaded levels
| Name | FFrontendFilter_InUseByLoadedLevels |
| Type | class |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
| Include Path | #include "FrontendFilters.h" |
Syntax
class FFrontendFilter_InUseByLoadedLevels : public FFrontendFilter
Inheritance Hierarchy
- FFilterBase< FAssetFilterType > → FFrontendFilter → FFrontendFilter_InUseByLoadedLevels
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrontendFilter_InUseByLoadedLevels
(
TSharedPtr< FFrontendFilterCategory > InCategory |
Constructor/Destructor | FrontendFilters.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FFrontendFilter_InUseByLoadedLevels() |
FrontendFilters.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCurrentlyActive | bool | FrontendFilters.h | ||
| bIsDirty | bool | FrontendFilters.h | ||
| DelayedRefreshHandle | FTSTicker::FDelegateHandle | FrontendFilters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDisplayName() |
FrontendFilters.h | ||
virtual FString GetName() |
FFrontendFilter implementation. | FrontendFilters.h | |
virtual FText GetToolTipText() |
FrontendFilters.h | ||
void OnAssetPostCompile
(
const TArray< FAssetCompileData >& CompiledAssets |
Handler for when assets are finished compiling | FrontendFilters.h | |
void OnAssetPostRename
(
const TArray< FAssetRenameData >& AssetsAndNames |
Handler for when an asset is renamed | FrontendFilters.h | |
void OnEditorMapChange
(
uint32 MapChangeFlags |
Handler for when maps change in the editor | FrontendFilters.h | |
virtual bool PassesFilter
(
FAssetFilterType InItem |
IFilter implementation. | FrontendFilters.h |
Overridden from FFrontendFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ActiveStateChanged
(
bool bActive |
Notification that the filter became active or inactive | FrontendFilters.h |