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A filter that displays only checked out assets
| Name | FFrontendFilter_CheckedOut |
| Type | class |
| Header File | /Engine/Source/Editor/ContentBrowser/Public/FrontendFilters.h |
| Include Path | #include "FrontendFilters.h" |
Syntax
class FFrontendFilter_CheckedOut :
public FFrontendFilter ,
public TSharedFromThis< FFrontendFilter_CheckedOut >
Inheritance Hierarchy
- FFilterBase< FAssetFilterType > → FFrontendFilter → FFrontendFilter_CheckedOut
- TSharedFromThis< FFrontendFilter_CheckedOut > → FFrontendFilter_CheckedOut
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrontendFilter_CheckedOut
(
TSharedPtr< FFrontendFilterCategory > InCategory |
FrontendFilters.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSourceControlEnabled | bool | FrontendFilters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDisplayName() |
FrontendFilters.h | ||
virtual FString GetName() |
FFrontendFilter implementation. | FrontendFilters.h | |
virtual FText GetToolTipText() |
FrontendFilters.h | ||
virtual bool PassesFilter
(
FAssetFilterType InItem |
IFilter implementation. | FrontendFilters.h |
Overridden from FFrontendFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ActiveStateChanged
(
bool bActive |
Notification that the filter became active or inactive | FrontendFilters.h | |
virtual void SetCurrentFilter
(
TArrayView< const FName > InSourcePaths, |
Invoke to set the source filter that is currently used to filter assets in the asset view | FrontendFilters.h |