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API > API/Editor > API/Editor/ClassViewer > API/Editor/ClassViewer/FClassViewerFilterFuncs
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EFilterReturn::Type IfInClassesSet
(
TSet< const UClass* >& InSet, |
Checks if the Class is in the Classes set. | ClassViewerFilter.h | |
virtual EFilterReturn::Type IfInClassesSet
(
TSet< const UClass* >& InSet, |
Checks if the Class is in the Classes set. | ClassViewerFilter.h |
IfInClassesSet(TSet< const UClass > &, const UClass )
Description
Checks if the Class is in the Classes set.
| Name | IfInClassesSet |
| Type | function |
| Header File | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
| Include Path | #include "ClassViewerFilter.h" |
| Source | /Engine/Source/Editor/ClassViewer/Private/ClassViewerFilter.cpp |
virtual EFilterReturn::Type IfInClassesSet
(
TSet< const UClass * > & InSet,
const UClass * InClass
)
EFilterReturn::Passed if the Class is in the Classes set, EFilterReturn::Failed if it is not, EFilterReturn::NoItems if the set is empty.
Parameters
| Name | Remarks |
|---|---|
| InSet | The set to test against. |
| InClass | The class to test against. |
IfInClassesSet(TSet< const UClass * > &, const TSharedPtr< const class IUnloadedBlueprintData >)
Description
Checks if the Class is in the Classes set.
| Name | IfInClassesSet |
| Type | function |
| Header File | /Engine/Source/Editor/ClassViewer/Public/ClassViewerFilter.h |
| Include Path | #include "ClassViewerFilter.h" |
virtual EFilterReturn::Type IfInClassesSet
(
TSet< const UClass * > & InSet,
const TSharedPtr< const class IUnloadedBlueprintData > InClass
)
EFilterReturn::Passed if the Class is in the Classes set, EFilterReturn::Failed if it is not, EFilterReturn::NoItems if the set is empty.
Parameters
| Name | Remarks |
|---|---|
| InSet | The set to test against. |
| InClass | The class to test against. |