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Result returned by ShowModalEditorUtilityDialog. Contains the button the user pressed and a reference to the widget instance so the caller can read back any data the user entered.
| Name | FEditorUtilityDialogResult |
| Type | struct |
| Header File | /Engine/Source/Editor/Blutility/Public/EditorUtilityDialogResult.h |
| Include Path | #include "EditorUtilityDialogResult.h" |
Syntax
USTRUCT (MinimalAPI, BlueprintType )
struct FEditorUtilityDialogResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReturnType | TEnumAsByte< EAppReturnType::Type > | Which button the user pressed to close the dialog (Ok, Cancel, Yes, No, etc.). | EditorUtilityDialogResult.h |
|
| WidgetInstance | TObjectPtr< UEditorUtilityDialogWidget > | The widget instance shown in the dialog. Cast to your subclass to read back user-entered data. | EditorUtilityDialogResult.h |
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