Navigation
API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionFilter
A list of classes that you want members for. If an action would produce a node with a TargetPin, and that pin is incompatible with one of these classes, then the action is filtered out. Extra data is cached in FTargetClassFilterData so that it can be reused by filters efficiently.
| Name | FTargetClassFilterData |
| Type | struct |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
| Include Path | #include "BlueprintActionFilter.h" |
Syntax
struct FTargetClassFilterData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HiddenCategories | TArray< FString > | BlueprintActionFilter.h | ||
| TargetClass | UClass * | BlueprintActionFilter.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FTargetClassFilterData& Other |
BlueprintActionFilter.h |