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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionFilter
Overloads
Name
Remarks
Include Path
Unreal Specifiers
Users can extend the filter and add their own rejection tests with this method.
BlueprintActionFilter.h
BlueprintActionFilter.h
AddRejectionTest(FRejectionTestDelegate)
Description
Users can extend the filter and add their own rejection tests with this method. We use rejection "IsFiltered" tests rather than inclusive tests because it is more optimal to whittle down the list of actions early.
Name
AddRejectionTest
Type
function
Header File
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include Path
#include "BlueprintActionFilter.h"
Source
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
void AddRejectionTest
(
FRejectionTestDelegate RejectionTestDelegate
)
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Parameters
Name
Remarks
RejectionTestDelegate
The rejection test you wish to add to this filter.
AddRejectionTest(TSharedRef< FActionFilterTest >)
Name
AddRejectionTest
Type
function
Header File
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Include Path
#include "BlueprintActionFilter.h"
Source
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp
void AddRejectionTest
(
TSharedRef < FActionFilterTest > RejectionTest
)
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Parameters
Name
Remarks
RejectionTest
a test this filter will run to cull blueprint actions
Flags
List of flags that will be added in the provided rejection test