Navigation
API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabase
Description
Check whether permissions allow this pin type. InUnloadedAssetPath will be used in the case where a InPinType.PinSubCategoryObject is unable to be resolved.
| Name | IsPinTypeAllowed |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsPinTypeAllowed
(
const FEdGraphPinType & InPinType,
const FTopLevelAssetPath & InUnloadedAssetPath
)