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API > API/Editor > API/Editor/BlueprintEditorLibrary > API/Editor/BlueprintEditorLibrary/UBlueprintEditorLibrary
Description
Sets the replication mode on a Blueprint variable. RepNotify will auto-create an OnRep_ function if one does not already exist.
| Name | SetBlueprintVariableReplication |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
| Include Path | #include "BlueprintEditorLibrary.h" |
| Source | /Engine/Source/Editor/BlueprintEditorLibrary/Private/BlueprintEditorLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting", Meta=(ScriptMethod))
static void SetBlueprintVariableReplication
(
UBlueprint * Blueprint,
const FName & VariableName,
EBlueprintVariableReplication Replication
)
Parameters
| Name | Remarks |
|---|---|
| Blueprint | The blueprint object |
| VariableName | The variable name |
| Replication | The replication mode: None, Replicated, or RepNotify |