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A value type representing a blueprint graph pin (underlying native type: UEdGraphPin). Use IsValid() to detect whether it represents a real pin value (e.g. after finding a pin on a node).
| Name | FBlueprintGraphPin |
| Type | struct |
| Header File | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary/BlueprintGraphPin.h |
| Include Path | #include "BlueprintEditorLibrary/BlueprintGraphPin.h" |
Syntax
USTRUCT (BlueprintType )
struct FBlueprintGraphPin
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | TObjectPtr< UK2Node > | BlueprintEditorLibrary/BlueprintGraphPin.h | ||
| PinDirection | TEnumAsByte< EEdGraphPinDirection > | BlueprintEditorLibrary/BlueprintGraphPin.h | ||
| PinIndex | int32 | BlueprintEditorLibrary/BlueprintGraphPin.h | ||
| PinName | FName | BlueprintEditorLibrary/BlueprintGraphPin.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FBlueprintGraphPin& |
BlueprintEditorLibrary/BlueprintGraphPin.h | ||
bool operator==
(
const FBlueprintGraphPin& |
BlueprintEditorLibrary/BlueprintGraphPin.h |