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Network replication mode for a Blueprint variable. Blueprint-exposed proxy for EVariableReplication (BlueprintDetailsCustomization.h:74).
| Name | EBlueprintVariableReplication |
| Type | enum |
| Header File | /Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h |
| Include Path | #include "BlueprintEditorLibrary.h" |
Syntax
enum EBlueprintVariableReplication
{
UMETA =(DisplayName = "None"),
UMETA =(DisplayName = "Replicated"),
UMETA =(DisplayName = "RepNotify"),
}
Values
| Name | Remarks |
|---|---|
| UMETA | Not replicated. |
| UMETA | Replicated from server to client. |
| UMETA | Replicated with a notification function called on clients when a new value arrives. |