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API > API/Editor > API/Editor/BehaviorTreeEditor > API/Editor/BehaviorTreeEditor/UBehaviorTreeGraphNode_Composite-
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- UBehaviorTreeGraphNode_CompositeDecorator::PostLoad()
References
| Module | BehaviorTreeEditor |
| Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h |
| Include | #include "BehaviorTreeGraphNode_CompositeDecorator.h" |
| Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode_CompositeDecorator.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.