Navigation
API > API/Editor > API/Editor/BehaviorTreeEditor
| Name | UBehaviorTreeDecoratorGraph |
| Type | class |
| Header File | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h |
| Include Path | #include "BehaviorTreeDecoratorGraph.h" |
Syntax
UCLASS (MinimalAPI)
class UBehaviorTreeDecoratorGraph : public UEdGraph
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraph → UBehaviorTreeDecoratorGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBehaviorTreeDecoratorGraph
(
const FObjectInitializer& ObjectInitializer |
BehaviorTreeDecoratorGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectDecoratorData
(
TArray< class UBTDecorator* >& DecoratorInstances, |
BehaviorTreeDecoratorGraph.h | ||
int32 SpawnMissingNodes
(
const TArray< class UBTDecorator* >& NodeInstances, |
BehaviorTreeDecoratorGraph.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectDecoratorDataWorker
(
const UBehaviorTreeDecoratorGraphNode* Node, |
BehaviorTreeDecoratorGraph.h | ||
UEdGraphPin * FindFreePin
(
UEdGraphNode* Node, |
BehaviorTreeDecoratorGraph.h | ||
const UBehaviorTreeDecoratorGraphNode * FindRootNode() |
BehaviorTreeDecoratorGraph.h | ||
UBehaviorTreeDecoratorGraphNode * SpawnMissingNodeWorker
(
const TArray< class UBTDecorator* >& NodeInstances, |
BehaviorTreeDecoratorGraph.h |