Navigation
API > API/Editor > API/Editor/BehaviorTreeEditor
Action to add a node to the graph
| Name | FDecoratorSchemaAction_NewNode |
| Type | struct |
| Header File | /Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h |
| Include Path | #include "EdGraphSchema_BehaviorTreeDecorator.h" |
Syntax
USTRUCT ()
struct FDecoratorSchemaAction_NewNode : public FEdGraphSchemaAction
Inheritance Hierarchy
- FEdGraphSchemaAction → FDecoratorSchemaAction_NewNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EdGraphSchema_BehaviorTreeDecorator.h | |||
FDecoratorSchemaAction_NewNode
(
FText InNodeCategory, |
EdGraphSchema_BehaviorTreeDecorator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeTemplate | TObjectPtr< class UBehaviorTreeDecoratorGraphNode > | Template of node we want to create | EdGraphSchema_BehaviorTreeDecorator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
EdGraphSchema_BehaviorTreeDecorator.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
EdGraphSchema_BehaviorTreeDecorator.h | ||
virtual UEdGraphNode * PerformAction
(
UEdGraph* ParentGraph, |
EdGraphSchema_BehaviorTreeDecorator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static NodeType * SpawnNodeFromTemplate
(
UEdGraph* ParentGraph, |
EdGraphSchema_BehaviorTreeDecorator.h |