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Contains the sub menu name and the type of the sub menu, either a menu or a section, section should be the last in the chain
| Name | FCategoryPath |
| Type | struct |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/Misc/AssetCategoryPath.h |
| Include Path | #include "Misc/AssetCategoryPath.h" |
Syntax
struct FCategoryPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCategoryPath
(
const FText& InSubMenuName, |
Misc/AssetCategoryPath.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CategoryMenuType | ECategoryMenuType | Misc/AssetCategoryPath.h | ||
| SubMenuName | FText | Misc/AssetCategoryPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ECategoryMenuType GetCategoryMenuType() |
Either Menu or Section, based on if you want a menu or a section for your entry | Misc/AssetCategoryPath.h | |
FText GetSubMenuName() |
Get the name of the sub menu, could be a sub category based on the position inside the FAssetCategoryPath | Misc/AssetCategoryPath.h |