Navigation
API > API/Editor > API/Editor/AssetDefinition > API/Editor/AssetDefinition/FAssetCategoryPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetCategoryPath
(
const FText& InCategory |
Misc/AssetCategoryPath.h | ||
FAssetCategoryPath
(
TConstArrayView< FText > InCategoryPath |
Misc/AssetCategoryPath.h | ||
FAssetCategoryPath
(
const FAssetCategoryPath& InCategory, |
Constructs from a root FAssetCategoryPath followed by any number of FCategoryPath. | Misc/AssetCategoryPath.h | |
FAssetCategoryPath
(
const FAssetCategoryPath& InCategory, |
Constructor helper to avoid explicit wrapping when a specific menu type is needed | Misc/AssetCategoryPath.h |
FAssetCategoryPath(const FText &)
| Name | FAssetCategoryPath |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/Misc/AssetCategoryPath.h |
| Include Path | #include "Misc/AssetCategoryPath.h" |
| Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp |
FAssetCategoryPath
(
const FText & InCategory
)
FAssetCategoryPath(TConstArrayView< FText >)
| Name | FAssetCategoryPath |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/Misc/AssetCategoryPath.h |
| Include Path | #include "Misc/AssetCategoryPath.h" |
| Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp |
FAssetCategoryPath
(
TConstArrayView< FText > InCategoryPath
)
FAssetCategoryPath(const FAssetCategoryPath &, TInSubMenus &&...)
Description
Constructs from a root FAssetCategoryPath followed by any number of FCategoryPath. By default, every FText given is treated like a menu. If the last entry is a section you should still explicitly add it like so:FAssetCategoryPath(FAssetCategoryPath or (FText), FCategoryPath or (FText)..., FCategoryPath(FText, ECategoryMenuType::Section))
| Name | FAssetCategoryPath |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/Misc/AssetCategoryPath.h |
| Include Path | #include "Misc/AssetCategoryPath.h" |
template<typename... TInSubMenus>
FAssetCategoryPath
(
const FAssetCategoryPath & InCategory,
TInSubMenus &&... InSubMenus
)
FAssetCategoryPath(const FAssetCategoryPath &, const FText &, ECategoryMenuType)
Description
Constructor helper to avoid explicit wrapping when a specific menu type is needed
| Name | FAssetCategoryPath |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/Misc/AssetCategoryPath.h |
| Include Path | #include "Misc/AssetCategoryPath.h" |
FAssetCategoryPath
(
const FAssetCategoryPath & InCategory,
const FText & InSubMenuName,
ECategoryMenuType InMenuType
)