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API > API/Editor > API/Editor/AnimGraph
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| Name |
UAnimGraphNode_SplineIK |
| Type |
class |
| Header File |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h |
| Include Path |
#include "AnimGraphNode_SplineIK.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_SplineIK : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
Constructors
Variables
Public
Protected
Functions
Public
Overridden from UAnimGraphNode_SkeletalControlBase
Overridden from UAnimGraphNode_Base
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual FEditorModeID GetEditorMode()
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Override this function to push an editor mode when this node is selected |
AnimGraphNode_SplineIK.h |
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Overridden from UEdGraphNode
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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AnimGraphNode_SplineIK.h |
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virtual FText GetTooltipText()
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AnimGraphNode_SplineIK.h |
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Overridden from UObject
Protected
Overridden from UAnimGraphNode_SkeletalControlBase
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual FText GetControllerDescription()
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Returns the short descriptive name of the controller. |
AnimGraphNode_SplineIK.h |
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