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API > API/Developer > API/Developer/SkeletalMeshUtilitiesCommon > API/Developer/SkeletalMeshUtilitiesCommon/FStaticToSkeletalMeshConverter
Structure that defines parameters passed into the initialize skeletal mesh from mesh descriptions function.
| Name | FInitializationParams |
| Type | struct |
| Header File | /Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/StaticToSkeletalMeshConverter.h |
| Include Path | #include "StaticToSkeletalMeshConverter.h" |
Syntax
struct FInitializationParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitializationParams() |
StaticToSkeletalMeshConverter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCacheOptimize | bool | Enable the cache optimization of the index buffer. | StaticToSkeletalMeshConverter.h | |
| bRecomputeNormals | bool | Recompute normals when the mesh is generated from the mesh description. | StaticToSkeletalMeshConverter.h | |
| bRecomputeTangents | bool | Recompute tangents when the mesh is generated from the mesh description. | StaticToSkeletalMeshConverter.h | |
| Materials | TConstArrayView< FSkeletalMaterial > | The materials to apply to the skeletal mesh. | StaticToSkeletalMeshConverter.h | |
| VertexAttributesForRender | TConstArrayView< FName > | Vertex attribute names, as defined in the mesh description, that need to be enabled for render. | StaticToSkeletalMeshConverter.h |