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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleReflectedGlobalConstantBufferMember
(
FStringView MemberName, |
ShaderCompilerCommon.h | ||
void HandleReflectedGlobalConstantBufferMember
(
const FShaderCompilerInput& Input, |
ShaderCompilerCommon.h |
HandleReflectedGlobalConstantBufferMember(FStringView, uint32, int32, int32, FShaderCompilerOutput &)
| Name | HandleReflectedGlobalConstantBufferMember |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void HandleReflectedGlobalConstantBufferMember
(
FStringView MemberName,
uint32 ConstantBufferIndex,
int32 ReflectionOffset,
int32 ReflectionSize,
FShaderCompilerOutput & CompilerOutput
)
HandleReflectedGlobalConstantBufferMember(const FShaderCompilerInput &, const FShaderParameterParser &, FStringView, uint32, int32, int32, FShaderCompilerOutput &)
| Name | HandleReflectedGlobalConstantBufferMember |
| Type | function |
| Header File | /Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
| Include Path | #include "ShaderCompilerCommon.h" |
| Source | /Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
void HandleReflectedGlobalConstantBufferMember
(
const FShaderCompilerInput & Input,
const FShaderParameterParser & ShaderParameterParser,
FStringView MemberName,
uint32 ConstantBufferIndex,
int32 ReflectionOffset,
int32 ReflectionSize,
FShaderCompilerOutput & CompilerOutput
)