Navigation
API > API/Developer > API/Developer/ShaderCompilerCommon > API/Developer/ShaderCompilerCommon/FHlslccHeaderWriter
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void WriteSRV
(
const TCHAR* ResourceName,
uint32 BindingIndex,
uint32 Count
)
|
|
HlslccHeaderWriter.h |
|
void WriteSRV
(
const TCHAR* ResourceName,
uint32 BindingIndex,
uint32 Count,
const TArray< FString >& AssociatedResourceNames
)
|
|
HlslccHeaderWriter.h |
|
WriteSRV(const TCHAR *, uint32, uint32)
| |
|
| Name |
WriteSRV |
| Type |
function |
| Header File |
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path |
#include "HlslccHeaderWriter.h" |
| Source |
/Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WriteSRV
(
const TCHAR * ResourceName,
uint32 BindingIndex,
uint32 Count
)
WriteSRV(const TCHAR *, uint32, uint32, const TArray< FString > &)
| |
|
| Name |
WriteSRV |
| Type |
function |
| Header File |
/Engine/Source/Developer/ShaderCompilerCommon/Public/HlslccHeaderWriter.h |
| Include Path |
#include "HlslccHeaderWriter.h" |
| Source |
/Engine/Source/Developer/ShaderCompilerCommon/Private/HlslccHeaderWriter.cpp |
void WriteSRV
(
const TCHAR * ResourceName,
uint32 BindingIndex,
uint32 Count,
const TArray < FString > & AssociatedResourceNames
)