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API > API/Developer > API/Developer/MaterialUtilities > API/Developer/MaterialUtilities/FMeshRenderer
References
| Module | MaterialUtilities |
| Header | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h |
| Include | #include "MeshRendering.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MeshRendering.cpp |
static bool RenderMaterial
(
FMaterialMergeData & InMaterialData,
FMaterialRenderProxy * InMaterialProxy,
EMaterialProperty InMaterialProperty,
UTextureRenderTarget2D * InRenderTarget,
TArray< FColor > & OutBMP
)
Remarks
Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach