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API > API/Developer > API/Developer/MaterialUtilities > API/Developer/MaterialUtilities/FMaterialUtilities
References
| Module | MaterialUtilities |
| Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static void DetermineMaterialImportance
(
const TArray< UMaterialInterface * > & InMaterials,
TArray< float > & OutImportance
)
Remarks
Calculates an importance value for the given set of materials according to the texture sampler usage