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API > API/Developer > API/Developer/Horde > API/Developer/Horde/FAgentMessageChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WriteString
(
const char* Text |
Compute/AgentMessage.h | ||
void WriteString
(
const std::string_view& Text |
Compute/AgentMessage.h |
WriteString(const char *)
| Name | WriteString |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/AgentMessage.h |
| Include Path | #include "Compute/AgentMessage.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/AgentMessage.cpp |
void WriteString
(
const char * Text
)
WriteString(const std::string_view &)
| Name | WriteString |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/AgentMessage.h |
| Include Path | #include "Compute/AgentMessage.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/AgentMessage.cpp |
void WriteString
(
const std::string_view & Text
)