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This interface acts as a connector to the (optional) Static Mesh Asset Editor plugin. If the plugin is available, then it can be retrieved via IModularFeatures::Get().GetModularFeatureImplementation or related methods.
| Name | IStaticMeshAssetEditorModularFeature |
| Type | class |
| Header File | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IStaticMeshAssetEditorModularFeature.h |
| Include Path | #include "GeometryProcessingInterfaces/IStaticMeshAssetEditorModularFeature.h" |
Syntax
class IStaticMeshAssetEditorModularFeature : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IStaticMeshAssetEditorModularFeature() |
GeometryProcessingInterfaces/IStaticMeshAssetEditorModularFeature.h |
Functions
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanLaunchStaticMeshAssetEditor
(
const TArray< TObjectPtr< UObject > >& Objects |
GeometryProcessingInterfaces/IStaticMeshAssetEditorModularFeature.h | ||
virtual void LaunchStaticMeshAssetEditor
(
const TArray< TObjectPtr< UObject > >& Objects |
GeometryProcessingInterfaces/IStaticMeshAssetEditorModularFeature.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName GetModularFeatureName() |
Modular feature name to register for retrieval during runtime. | GeometryProcessingInterfaces/IStaticMeshAssetEditorModularFeature.h |