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API > API/Developer > API/Developer/GDKPlatformEditor
| |
|
| Name |
FGDKPackageStringResources |
| Type |
struct |
| Header File |
/Engine/Source/Developer/Microsoft/GDKPlatformEditor/Public/GDKTargetSettings.h |
| Include Path |
#include "GDKTargetSettings.h" |
Syntax
USTRUCT ()
struct FGDKPackageStringResources
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ApplicationDescription |
FString |
Friendly application description. |
GDKTargetSettings.h |
- EditAnywhere
- Config
- Category=Content
|
| ApplicationDisplayName |
FString |
Friendly application display name. This value will be displayed on game tiles in the dashboard. |
GDKTargetSettings.h |
- EditAnywhere
- Config
- Category=Content
|