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API > API/Developer > API/Developer/GDKPlatformEditor
| |
|
| Name |
FGDKDLCPackageStringResources |
| Type |
struct |
| Header File |
/Engine/Source/Developer/Microsoft/GDKPlatformEditor/Public/GDKTargetSettings.h |
| Include Path |
#include "GDKTargetSettings.h" |
Syntax
USTRUCT ()
struct FGDKDLCPackageStringResources
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CultureStringResources |
FGDKPackageStringResources |
The localized strings. |
GDKTargetSettings.h |
- EditAnywhere
- Config
- Category=Content
|
| StageId |
FString |
Locale from CultureToStage. See "Languages To Package" in Packaging settings. |
GDKTargetSettings.h |
- EditAnywhere
- Config
- Category=Content
- Meta=(GetOptions="GetKnownCultureStageIds", DisplayName="Language")
|