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API > API/Developer > API/Developer/CQTest > API/Developer/CQTest/FPIENetworkTestStateRestorer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Components/PIENetworkTestStateRestorer.h |
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Construct the PIENetworkTestStateRestorer. |
Components/PIENetworkTestStateRestorer.h |
|
FPIENetworkTestStateRestorer()
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|
| Name |
FPIENetworkTestStateRestorer |
| Type |
function |
| Header File |
/Engine/Source/Developer/CQTest/Public/Components/PIENetworkTestStateRestorer.h |
| Include Path |
#include "Components/PIENetworkTestStateRestorer.h" |
FPIENetworkTestStateRestorer()
FPIENetworkTestStateRestorer(const FSoftClassPath, TSubclassOf< AGameModeBase >)
Description
Construct the PIENetworkTestStateRestorer.
| |
|
| Name |
FPIENetworkTestStateRestorer |
| Type |
function |
| Header File |
/Engine/Source/Developer/CQTest/Public/Components/PIENetworkTestStateRestorer.h |
| Include Path |
#include "Components/PIENetworkTestStateRestorer.h" |
| Source |
/Engine/Source/Developer/CQTest/Private/Components/PIENetworkTestStateRestorer.cpp |
FPIENetworkTestStateRestorer
(
const FSoftClassPath InGameInstanceClass,
TSubclassOf< AGameModeBase > InGameMode
)
Parameters
| Name |
Remarks |
| InGameInstanceClass |
Current game instance prior to the test. |
| InGameMode |
Current game mode prior to the test. |