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API > API/Developer > API/Developer/AssetTools > API/Developer/AssetTools/IAssetTypeActions
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OpenAssetEditor
(
const TArray< UObject* >& InObjects, |
Opens the asset editor for the specified objects. | IAssetTypeActions.h | |
void OpenAssetEditor
(
const TArray< UObject* >& InObjects, |
Opens the asset editor for the specified objects. | IAssetTypeActions.h |
OpenAssetEditor(const TArray< UObject * > &, TSharedPtr< IToolkitHost >)
Description
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
| Name | OpenAssetEditor |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
| Include Path | #include "IAssetTypeActions.h" |
void OpenAssetEditor
(
const TArray < UObject * > & InObjects,
TSharedPtr < IToolkitHost > EditWithinLevelEditor
)
OpenAssetEditor(const TArray< UObject * > &, const EAssetTypeActivationOpenedMethod, TSharedPtr< IToolkitHost >)
Description
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
| Name | OpenAssetEditor |
| Type | function |
| Header File | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
| Include Path | #include "IAssetTypeActions.h" |
void OpenAssetEditor
(
const TArray < UObject * > & InObjects,
const EAssetTypeActivationOpenedMethod OpenedMethod,
TSharedPtr < IToolkitHost > EditWithinLevelEditor
)