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API > API/Developer > API/Developer/AssetTools
| Name | FAssetNamingConventionEntry |
| Type | struct |
| Header File | /Engine/Source/Developer/AssetTools/Public/AssetToolsSettings.h |
| Include Path | #include "AssetToolsSettings.h" |
Syntax
USTRUCT ()
struct FAssetNamingConventionEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | TOptional< FString > | Supports {source} when used in the context of creating assets from existing uobjects instead of purely from factory For instance, to override "NewBlueprint" with "BP_", "BP_{source}" to preserve existing source object names, or "BP" to always reset the link | AssetToolsSettings.h |
|
| Prefix | TOptional< FString > | An optional prefix to include when naming an asset | AssetToolsSettings.h |
|
| Suffix | TOptional< FString > | An optional suffix to include when naming an asset | AssetToolsSettings.h |
|