Widget Designer (Team)
Widgets are classes that represent individual menus or on-screen elements. You can define them in the Content Browser and build them in UMG, which has both a WYSIWYG (What You See Is What You Get) designer and a Blueprint graph.
Compiler
| Section | Description |
|---|---|
| Allow Blueprint Tick | If disabled, widgets that these compiler options apply to will not be allowed to respond to the Event Tick event. |
| Allow Blueprint Paint | If disabled, widgets that these compiler options apply to will not be allowed to override the On Paint function. |
| Property Binding Rule | This setting controls whether to let the engine use property bindings in widgets. Using property bindings can have a large performance impact. You can choose from the following options:
|
| Rules | Custom widget compiler rule classes that you can write in C++. You can make these by extending the You can use this rules list to execute some custom code before the widget is finalized and compiled. |
| Directory Compiler Options | Allow Blueprint Tick, Allow Blueprint Paint, Property Binding Rule, and custom Rules, which you can set in specific project directories in a selective way. |