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The Landscape system paves the way for terrains that are orders of magnitude larger than what has been possible in Unreal Engine previously. Because of its powerful Level of Detail (LOD) system and the way it makes efficient use of memory, heightmaps up to 8192x8192 are now legitimately possible and feasible. The Unreal Engine now supports huge outdoor worlds that allow for any number of types of games to be created quickly, easily, and without modification of the stock engine or tools.