Using the Sony Spatial Reality Display device, you can view and explore Twinmotion scenes in 3D spatial reality without special glasses or headsets. The high-speed vision sensors and eye-recognition technology of the Spatial Reality Display detect the position of your eyes in real time. This enables you to navigate in Twinmotion scenes in a 3D stereoscopic view based on the position of your head and eyes relative to the device.
You can use the Spatial Reality Display to view and interact with the images in Local Presentations and when using Twinmotion in Presenter mode.
This page provides you with instructions on how to set up and use the Sony Spatial Reality Display with Twinmotion.
For more information on the Sony Spatial Reality Display, see this page.
Requirements
You can only use the Spatial Reality Display in a Windows environment. To ensure optimal visual quality and performance when using Twinmotion with the Spatial Reality Display, we recommend using the Twinmotion high-end requirements for Windows. For more information, see the Hardware and Software Specifications documentation.
DirectX 12 must be supported by your computer's graphics card, and you must enable DirectX12 in Twinmotion. By default, DirectX12 is enabled. You can verify the DirectX version in Twinmotion in the Preferences panel under Settings > Graphic hardware support.
1 - Download and Install the Spatial Reality Display Settings Application
Download the Spatial Reality Display Settings Installer (version 2.5.0) from this page.
Go to the file download location on your machine, and double-click the
.zipfile.In the extracted folder, open the
.msifile and follow the instructions in the Setup Wizard.
2 - Enable OpenXR in the Spatial Reality Display Runtime
Open the Spatial Reality Display Settings application.
In the OpenXR Setting tab, click Set Spatial Reality Display as the active device.
3 - Configure a Two-screen Setup
You can use Twinmotion with the Spatial Reality Display only, but we recommend using a two-screen (dual monitor) setup: the Spatial Reality Display and a 4K standard monitor. If you use only the Spatial Reality Display, you can select the thumbnails of the images in Presentations and view them. However, if you use a two-screen setup, you can also navigate in the scenes and control the navigation speed using keyboard shortcuts. For more information see 7 - Using the Pointer and Navigation.
To configure a two-screen setup, do the following:
Select Start > Settings > Display to open the Windows settings window to the display options.
Select the 3840x2160 (4K) display resolution for both screens.
Select the 4K standard monitor and select the Make this my main display check box.
Make sure the Spatial Reality Display is located next to the Main Display.
The following images show the Spatial Reality Display located next to the Main Display.
Select the Spatial Reality Display screen, and make sure the Scale and layout value is at 100%.
4 - Install Twinmotion using the Epic Games Launcher
Install Twinmotion 2025.1.1 from the Epic Games Launcher. For more information on how to install Twinmotion, see this page.
The Spatial Reality Display is not compatible with Twinmotion versions earlier than 2025.1.1.
5 - Enable the 3D Viewing Mode in Twinmotion
To view content on the Spatial Reality Display, enable the 3D (stereoscopic) viewing mode in Twinmotion as follows:
In the Twinmotion editor or in a Local Presentation, click the Eye icon to open the View menu, then click the VR icon and select Start VR.
6 - About Presentations in Twinmotion
Presentations in Twinmotion are a collection of various types of media (images, videos, panoramas, etc.) that you view in a dedicated and simplified user interface.
Using the Spatial Reality Display, you can view Presentations in the Twinmotion editor in Presenter mode and also in Local Presentations. Although Presentations can contain various types of media, we recommend using the Spatial Reality Display with Presentations that contain only images.
In Twinmotion, you can navigate in images and view the objects from any angle. You can also create multiple images that each have a different camera perspective. When you view Presentations on the Spatial Reality Display, the camera positions and the scale of the images appear differently than on a standard monitor. This is because the Spatial Reality Display tracks the position of your eyes to manage the point of view of the camera.
In the image below, the left screen shows the Twinmotion editor, and the right screen shows a Presentation displayed in a Spatial Reality Display device.
7 - Using the Pointer and Navigation
When you view Twinmotion Presentations on a Spatial Reality Display device, the pointer looks like an orange circle. You can use this pointer to select the images you want to view in Presentations.
If you do not see the pointer in the Spatial Reality Display, move the arrow pointer on your standard monitor to the right or left of the screen (depending on your Windows display configuration) until you see the pointer (represented by an orange circle) in the Spatial Reality Display.
To navigate in the scenes using keyboard shortcuts, you must use a two-screen setup. To activate navigation, click in the screen space of the Spatial Reality Display with the orange pointer.
You can move in the scene using the Move keys (WASD) and the Up / Down keys (QE), and control the navigation speed with the Number keys (1 to 6). You can also select the navigation speed options from the View menu by clicking the Eye icon in the scene. For more information, see the Navigation Keyboard and Mouse Shortcuts and the Controlling Navigation Speed documentation.
You cannot look around, pan, and orbit in the scenes using a mouse on the Spatial Reality Display device because it is your head position that controls the point of view of the camera.
However, in Twinmotion you can create an image that contains an animation of a rotating object and view it in a Presentation as follows:
In the scene that contains the object, create a Twinmotion configuration based on Properties.
Add a Rotator to the scene, (Library > Tools > Rotator), and in the Scene graph, parent the Rotator to the object.
Select the Rotator in the Scene graph, and configure the properties of the animation.
Create a configuration state to save the configured properties of the animation. In configurations, you can create multiple states, and each state represents a variation that you want to show.
Create an image, and apply the state to the image.
Add the image to a Presentation.
When you view the Presentation, you will be able to select the image and play the animation.
For more information about configurations in Twinmotion and how to use them, see the Configurations documentation.
8 - Quitting the 3D Viewing Mode
To disable the 3D viewing mode in a two-screen setup, press the Esc key on the keyboard.
If the Esc key does not disable the 3D viewing mode, or if you are using only the Spatial Reality Display (as opposed to a two-screen setup), press Alt+F4 twice.
9 - Known Limitations
In Twinmotion, you can apply configuration states to images, and switch between the configuration states using triggers. However, configuration triggers are not supported on the Spatial Reality Display. To switch between configuration states on the Spatial Reality Display, you must use the pointer to select each image.
The camera is not in the same position in Twinmotion as it is in the 3D viewing mode. When creating your project in Twinmotion, we recommend taking the following into consideration:
The 3D viewing mode is designed for viewing objects approximately two to five meters in size. We do not recommend using it to view larger objects or large-scale architectural scenes.
Navigation in the 3D viewing mode is slower than standard navigation in Twinmotion. To view an object from various points of views, we recommend creating multiple images in your Presentations that have the camera positioned at various points around the object.
In Twinmotion, position the camera three or four meters away from the 3D model.
Once you enable OpenXR in the Spatial Reality Display runtime, the VR headsets connected to your computer may not work. If this happens, reset the OpenXR runtime settings in your VR headset application.