With batch processing, you can process several audio assets simultaneously. To do this, follow these steps.
In the Content Browser, select all the SoundWave assets you want to process.
Right-click and select the MetaHuman Performance menu. This menu has 3 options:
Create Performance and Process
Process and Export to Anim Sequences
Process and Export to Level Sequences
Create Performance and Process
This creates a MetaHuman Performance asset for each SoundWave and processes them all individually.
Upon selecting this option, a dialog appears.
Select the output path.
Add a prefix and/or suffix to the output files.
Click Export.
In the next dialog window, select the MetaHuman face mesh to use for the animation.
Once you click Create, processing will commence and add each performance asset to the specified output folder.
Process and Export to Anim Sequences
This creates a MetaHuman Performance and Animation Sequence for each SoundWave and processes them all individually.
Select the output path.
Add a prefix and/or suffix to the output files.
Click Export.
In the next dialog window, select the Target Skeleton or Skeletal Mesh of the MetaHuman to use for the animation.
Once you click Create, processing will commence and add each performance asset in the specified output folder.
Process and Export to Level Sequences
This creates a MetaHuman Performance and Level Sequence for each SoundWave and processes them all individually.
Select the output path.
Add a prefix and/or suffix to the output files.
Click Export.
In the next dialog window, select the MetaHuman blueprint for the Target MetaHuman Class.
Once you click Create, processing will commence and add each performance asset in the specified output folder.