This page is not available in the language you have chosen. It will be displayed in English by default. If you would like to view it in a different language, you can try selecting another language.
NVIDIA PhysX APEX has two file types that Unreal Editor can import, .APX and .APB. Both cloth and destructible meshes can be exported as these file types, but only destructible meshes can be import via the Content Browser. Cloth assets will need to be imported via Persona.
Creation
See the APEX Physics Lab documentation on creating and exporting of APEX assets.
Import
Destructible Assets
In the Content Browser:
- Click the
button. - Select the .APX or .APB file(s) you wish to import.
Or
- Select your .APX or .APB file(s) file in a Windows File Explorer window.
- Click and drag them into the Content Browser in Unreal Editor 4.
Cloth Assets
- Click the
button. - Select your Skeletal Mesh that uses the cloth asset.
- Double-click the Skeletal Mesh in the Content Browser to open it.
- In the Mesh Details panel under the Clothing tab click the
button. - Select the .APX or .APB file(s) you wish to import.
- Use the
drop down below each Material Element to select the corresponding cloth asset to assign to the material.