MetaHuman Face Mesh
You may scan a person to begin the creation of a MetaHuman. Your scan is never uploaded to the MetaHuman cloud service. It's only stored locally on your device and is not made available to Epic Games.
The data about facial features generated from the scan (a "Face Mesh") will be uploaded to the MetaHuman cloud service where it is processed by Epic to create your MetaHuman character. Epic does not retain the Face Mesh after it is processed. Epic does not use the Face Mesh to identify you, or the subject of your scans if that is not you. We use safeguards to protect the Face Mesh from unauthorized access, use, loss, or disclosure.
The MetaHuman character you create is only stored locally on your device, Epic does not process or store any copies of that character.
MetaHuman Body Mesh
You may create or adjust the body of your MetaHuman. The data generated about body shape and proportions (a "Body Mesh") is created and processed entirely on your device. The Body Mesh and MetaHuman body you create are only stored locally on your device and are never sent to Epic or uploaded to the MetaHuman cloud.
MetaHuman Animator: Realtime and Offline Animation
MetaHuman Animator leverages built-in AI models to generate animation from your input data. The input data is stored locally on your device and is not sent to Epic or uploaded to the MetaHuman cloud. This applies for both realtime and offline processing, and to all input data types (audio, mono video, stereo video, etc).