Generate a MetaHuman facial rig from a MetaHuman Identity asset with the From Identity tool. The tool builds the facial rig from a MetaHuman Identity created from video footage or from mesh.
The From Identity tool is available from the Import tool category in MetaHuman Creator.
You must run the MetaHuman Identity Solve before importing. Only the neutral pose is required. Auto-rigging is optional, but if you perform auto-rigging and Teeth Fitting, the improved fitted teeth are used during import.
Using the Tool
Select a solved MetaHuman Identity and generate the character. By default, the character is fitted to the identity's eye and teeth meshes during the conform process, and the standard MetaHuman head scale is used.
Workflow Tips
If the asset was created from a template mesh, use the Import > From Template tool instead of the From Identity tool.
Tool Settings
Configure how the character is conformed to the identity before you generate it.
Conformation Options
These options control how the character is fitted to the source identity during the conform process.
| Property | Description |
|---|---|
Use Eye Meshes | Fits the character to the eye meshes from the Identity during the conform process. Enabled by default. |
Use Teeth Mesh | Fits the character to the teeth mesh from the Identity during the conform process. Enabled by default. |
Use Metric Scale | Uses the Identity's original metric (cm) scale instead of the standard MetaHuman head scale. |