Navigation System
Navigation
Section | Description |
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Default Agent Name | If not None, indicates which of the Navigation Data and supported agents are going to be used as the default ones. If a navigation agent of this type does not exist or is not enabled, then the first available Navigation Data will be used as default. |
Crowd Manager Class | Crowd manager class. You can choose from the following options:
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Navigation System
Section | Description |
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Auto Create Navigation Data | Specifies whether the navigation system should spawn default Navigation Data when there's none and there are navigation bounds present. |
Spawn Nav Data in Nav Bounds Level | If enabled, will try to spawn the Navigation Data instance in the sublevel with navigation bounds. If disabled, it will spawn in the persistent level. |
Allow Client Side Navigation | If disabled, will not create a nav collision when connecting as a client. |
Should Discard Sub Level Nav Data | If enabled, games should ignore Navigation Data inside loaded sublevels. |
Tick While Paused | If enabled, will update navigation even when the game is paused. |
Initial Building Locked | If enabled, will result in the navigation system not rebuilding navigation until a call to Does not influence editor-time generation (that is, it only influences PIE and Game). Disabled by default. |
Skip Agent Height Check when Picking Nav Data | Disabled by default. If enabled, nav agent height will be ignored when trying to match Navigation Data to passed in the nav agent. |
Data Gathering Mode | Sets how Navigation Data should be gathered when building collision information. You can choose from the following options:
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Dirty Areas Update Freq | Dirty areas update frequency. |
Dirty Area Warning Size Threshold |
If set to a positive value, dirty areas with any dimensions in 2D over the threshold created at runtime will be logged. |
Gathering Nav Modifiers Warning Limit Time |
If set to a positive value, all calls to Calls that go over the limit will be logged as a warning. This value is in seconds. This setting is meant for non-shipping builds only. |
Navigation Enforcing
Section | Description |
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Generate Navigation Only Around Navigation Invokers | If set to true, navigation will be generated only around registered "navigation enforcers". This has a range of consequences (including how navigation octree operates) so it needs to be a conscious decision. Enabling this option will make the whole world navigable. |
Active Tiles Update Interval | Minimal time, in seconds, between active tiles set update. |
Agents
Section | Description |
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Supported Agents | List of agent types supported by navigation system. |
Supported Agents Mask | NavigationSystem's properties in Project Settings define all possible supported agents, but a specific navigation system can choose to support only a subset of agents. Set via |