HoloLens
OS Info
Setting | Description |
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Target Device Family | Identifies the device family that your package targets. You can choose from the following options:
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Advanced | |
Minimum Supported Platform Version | Minimum version of the HoloLens platform required to run this title. You can choose from the following options:
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Maximum Tested Platform Version | Maximum version of the universal platform on which the title is known to work as expected. When deployed to later versions, the title will experience the runtime behavior of the version given here. You can choose from the following options:
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HoloLens
Setting | Description |
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Build for HoloLens Emulation | If enabled, a build that can be run via emulation is added. |
Build for HoloLens Device | If enabled, the final bundle has binaries of ARM64 OSes. |
Packaging
Setting | Description |
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Auto Increment Version | Auto increment version. |
Tile Background Color | Default color that appears behind your application's tile in the OS |
Splash Screen Background Color | Default color that shows behind your splash screen image. |
Neutral Resources | See the Neutral Resources table below. |
Localized Resources | Use this group of settings to add localized versions of your application's Neutral Resources and Images. |
Signing Certificate |
The certificate subject name must exactly match the value of Signing is required when sideloading packaged builds. |
Use Name in App Logo | Use name in app logo. |
Use Retail Windows Store Environment | Controls whether to use the retail Windows Store environment for license checks. This must be enabled when building for submission to the Windows Store or when sideloading outside of Developer Mode. Testing a build with this flag enabled requires that the product is listed in the retail catalog for the Windows Store. |
Neutral Resources
Setting | Description |
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Package Display Name | Package display name. |
Publisher Display Name | The name of the publisher to be shown on your application's store page. |
Package Description | A description of your application to be shown on your application's store page. |
Application Display Name | The name of your application as the user sees it. |
Application Description | A description of your application. |
Images | See the Images table below. |
Return to the Packaging table.
Images
Setting | Description |
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Square 150x150 Logo | A 150x150px logo for your application. |
Square 44x44 Logo | A 44x44px logo for your application. |
Wide 310x150 Logo | A 310x150px logo for your application. |
Splash Screen | Splash screen image used by the OS when loading your application. |
Store Logo | Image displayed in online storefronts for your organization's logo. |
3D Logo | 3D logo. |
Return to the Neutral Resources table.
Toolchain
Setting | Description |
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Compiler Version | The compiler version to use for this project. May be different to the chosen IDE. You can choose from the following options:
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Auto-Detect Windows 10 SDK | When enabled, the project will build against the most recent version of the Windows 10 SDK supported by your compiler. This is typically the recommended behavior. Disable this in order to manually select a specific SDK version. |
Windows 10 SDK Version | You can choose from the following options:
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App Installer
Setting | Description |
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Should Create App Installer | If enabled, UE creates an App Installer that can be used to distribute your HoloLens application outside of the Microsoft Store. For more information, see the Microsoft HoloLens documentation . |
App Installer Installation URL | A URL or network path that points to where you want to store your game's .appxbundle file. |
Hours Between Update Checks | Hours between update checks. If set to 0, the app will check for updates every time it launches. |
Capabilities
Setting | Description |
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Internet Client | Provides outbound access to the Internet and networks in public places like airports and coffee shops. |
Internet Client Server | Provides inbound and outbound access to the Internet and networks in public places like airports and coffee shops. |
Private Network Client Server | Provides inbound and outbound access to the Internet and networks that have an authenticated domain controller, or that the user has designated as either home or work networks. Inbound access to critical ports is always blocked. |
Microphone | Provides access to the microphone's audio feed, which allows the app to record audio from connected microphones. Required for |
Webcam | Provides access to the webcam's video feed, which allows the app to capture snapshots and movies from connected webcams. |
Gaze Input | Provides access to the input from gaze-like eye tracking. Required for |
Wi-Fi Control | Allows apps to scan and connect to Wi-Fi networks. |
Spatial Perception | Provides access to the environment data, which is used to generate spatial maps or stages. Required to access |
Advanced | |
AllJoyn | Allows AllJoyn-enabled apps and devices on a network to discover and interact with each other. |
Code Generation | Allow apps to generate code dynamically. |
Proximity | Provides the capability to connect devices in close proximity to the PC using near-field proximity radio or Wi-Fi Direct. |
Location | Provides access to the current location, which is obtained from dedicated hardware like a GPS sensor in the PC or derived from available network information. |
Bluetooth | Allows communication with paired Bluetooth devices over the Generic Attribute (GATT) or Classic Basic Rate (RFCOMM) protocols. |
Music Library | Provides the capability to add, change or delete files in the Music Library for the local PC and HomeGroup PCs. |
Pictures Library | Provides the capability to add, change or delete files in the Pictures Library for the local PC and HomeGroup PCs. |
Videos Library | Provides the capability to add, change or delete files in the Videos Library for the local PC and HomeGroup PCs. |
Blocked Chat Messages | Allows apps to read SMS and MMS messages that have been blocked by the Spam Filter app. |
Chat | Allows apps to:
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Enterprise Authentication | Subject to Store policy. Provides the capability to connect to enterprise intranet resources that require domain credentials. Most apps typically don't need this capability. |
Object 3D | Provides access to the user's 3D Objects, allowing the app to enumerate and access all files in the library without user interaction. |
Phone Call | Allows apps to access all phone lines on the device and perform the following functions: place a call, access line-related metadata, access line-related triggers, set and check block list and call origination information. |
Removable Storage | Provides the capability to add, change, or delete files on removable storage devices. |
Shared User Certificates | Subject to Store policy. Provides the capability to access software and hardware certificates for validating a user's identity. |
User Account Information | When enabled, the app will have access to the user's name and account picture. Required to access |
VOIP Call | Allows access to the VOIP calling APIs in |
Rendering
Setting | Description |
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Enable PIX Profiling | Enable PIX profiling for your application. See more information on PIX debugging tool in the PIX documentation. |
Audio
Setting | Description |
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Spatialization Plugin | Defines which of the currently enabled spatialization plugins to use. If your desired spatialization isn't found in the dropdown menu, make sure that it is enabled in the Plugins window (main menu: Edit > Plugins). You can choose from the following options:
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Reverb Plugin | Defines which of the currently enabled reverb plugins to use. If your desired reverb plugin isn't found in the dropdown menu, make sure that it is enabled in the Plugins window (main menu: Edit > Plugins). You can choose from the following options:
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Occlusion Plugin | Defines which of the currently enabled occlusion plugins to use. If your desired occlusion plugin isn't found in the dropdown menu, make sure that it is enabled in the Plugins window (main menu: Edit > Plugins). You can choose from the following options:
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Sound Cue Cook Quality | Quality level to cook SoundCues at (if set, all other levels will be stripped by the cooker). |
Spatial Mapping
Setting | Description |
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Max Triangles Per Cubic Meter | Used by the HoloLens device to indicate triangle density when generating meshes. Defaults to 500 per cubic meter. |
Spatial Meshing Volume Size | Used by the HoloLens device to indicate how large (in meters) of a volume to use for generating meshes. Defaults to a 20m cube. |