MetaHuman for Unreal Engine 5.6 continues to evolve the MetaHuman suite of products, offering new capabilities and features in various areas, including creation, animation, and styling.
In this latest version, MetaHuman Creator ships with Unreal Engine, allowing you to create MetaHuman characters with significantly improved visual fidelity and a completely new parametric body system. MetaHuman Animator is able to solve facial animation in real time from a much wider range of single-camera devices, while animation from audio adds head movement and creative control over the emotional state.
For the first time, MetaHumans and their compatible assets can be traded on Fab, allowing more creators to share their work and engage the marketplace.
MetaHuman for Maya and MetaHuman for Houdini provide capabilities to continue authoring MetaHumans on these platforms, whilst the EULA has been updated so that MetaHumans can be used in any engine.
MetaHuman Creator
In Unreal Engine 5.6, the MetaHuman Creator workflow moves into Unreal Engine, enabling you to create and author MetaHuman characters directly in the editor by using the new MetaHuman Character asset. A new parametric body system combined with an improved visual fidelity gives even greater flexibility to create the likeness you want. You can now use your own MetaHuman-compatible groom and clothing assets directly in MetaHuman Creator, meaning your characters can look better than ever before.
And, to show what’s possible with these new features, we’ve provided a new set of MetaHuman preset characters ready for you to use.
MetaHuman Animator
You can now solve animation in real time from a wide range of single-camera data sources (including webcams), mobile devices, or audio input. Integrated with Live Link, real-time animation can be used to preview a character in MetaHuman Creator, or animate a character placed in a level while editing.
Animation solved offline from audio-only input can now include plausible head motion, while also allowing you to influence the mood.
The new MetaHuman Animator Depth Processing plugin is required to solve animation from depth data (iOS or stereo camera pair) or use a MetaHuman Identity.
MetaHuman Capture
To support real-time animation in MetaHuman Animator, the Live Link Face (Beta) application is now available to download from the Google Play Store for Android devices with a Qualcomm Snapdragon 8 Gen 1 (or later) chipset. The Live Link Face application on iOS (available on the App Store) has also been updated to generate animation in real time on the device.
Meanwhile, Live Link Hub is now used to ingest performance data for solving animation offline in MetaHuman Animator, simplifying virtual production and performance capture setups with streamlined data management, regardless of device.
MetaHumans on Fab
With this release, we’re establishing the MetaHuman channel on the Fab Marketplace, allowing you to buy and sell MetaHumans and MetaHuman-compatible grooms and clothing, made easy by a validation and packaging tool (MetaHuman Manager) provided in Unreal Engine.
The sale and purchase of MetaHumans on the Fab Marketplace are governed by the Unreal Engine EULA, Fab EULA and the Fab Distribution Agreement.
MetaHuman for Maya
Maya 2022~2025를 위한 새로운 플러그인인 Maya용 메타휴먼은 Maya에서 직접 메타휴먼 캐릭터를 제작하고 작업할 수 있는 4개의 새로운 툴을 제공합니다.
The Character Assembler tool loads MetaHuman Characters exported from MetaHuman Creator in Unreal Engine, ready for preview and animation.
새로운 표정 에디터(Expression Editor) 툴을 사용하면 다양한 메타휴먼 캐릭터 생성 시 사용한 것과 동일한 툴을 활용하여 캐릭터의 표정을 미세조정할 수 있습니다. 이 기능은 포즈 에디터와 함께 사용하여 RBF(방사형 기저 함수) 및 SwingTwist 솔버를 통해 캐릭터의 신체에 대한 2차 변형을 생성할 수 있습니다.
And lastly, a new Groom Exporter grants the easy export of XGen grooms as MetaHuman-compatible hairstyles for use with MetaHuman Creator in Unreal Engine.
The Groom Exporter is supported by a Groom Starter Kit available on Fab.
MetaHuman for Houdini
새로운 Houdini용 플러그인인 Houdini용 메타휴먼은 메타휴먼 캐릭터를 조합하거나 메타휴먼 호환 그룸을 제작할 수 있는 HDA 컬렉션을 제공하며, 이 에셋들은 언리얼 엔진의 메타휴먼 크리에이터에서 바로 사용할 수 있도록 익스포트할 수 있습니다.
Houdini용 메타휴먼은 Houdini 20.5 이상과 호환되지만 캐릭터 조합에 사용되는 HDA는 Houdini 21.0 이상을 설치한 경우에만 사용할 수 있습니다.
This plugin is supported by a Groom Starter Kit available on Fab.