マテリアルの設定
頂点カラーデータはメッシュからマテリアルへ渡されるため、メッシュ ペイント システムではメッシュのマテリアルに Vertex Color ノードを含む必要があります。以下のトピックでは、メッシュペイント モードで使用できるように、マテリアルの設定方法について紹介します。
[REGION:topics fifth] [OBJECT:TopicCompact] [PARAM:image]
[/PARAM]
[PARAM:title]
%building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup:Title%
[/PARAM] [PARAM:path][RELATIVE:building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup]
[/PARAM] [/OBJECT] [OBJECT:TopicCompact] [PARAM:image]
[/PARAM]
[PARAM:title]
%building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\2-way:Title%
[/PARAM] [PARAM:path][RELATIVE:building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\2-way]
[/PARAM] [/OBJECT] [OBJECT:TopicCompact] [PARAM:image]
[/PARAM]
[PARAM:title]
%building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\3-way:Title%
[/PARAM] [PARAM:path][RELATIVE:building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\3-way]
[/PARAM] [/OBJECT] [OBJECT:TopicCompact] [PARAM:image]
[/PARAM]
[PARAM:title]
%building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\4-way:Title%
[/PARAM] [PARAM:path][RELATIVE:building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\4-way]
[/PARAM] [/OBJECT] [OBJECT:TopicCompact] [PARAM:image]
[/PARAM]
[PARAM:title]
%building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\5-way:Title%
[/PARAM] [PARAM:path][RELATIVE:building-virtual-worlds/level-editor/level-editor-modes/mesh-paint-mode/vertex-color/material-setup\5-way]
[/PARAM] [/OBJECT] [/REGION]