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Asset Manager
Asset Manager
| Section | Description |
|---|---|
| Primary Asset Types to Scan | List of asset types to scan at startup. |
| Directories to Exclude | List of directories to exclude from scanning for Primary Assets, useful to exclude test assets. |
| Primary Asset Rules | List of specific asset rule overrides. |
| Custom Primary Asset Rules | List of game-specific asset rule overrides for types, this will not do anything by default. |
| Only Cook Production Assets | If true, DevelopmentCook assets will error when they are cooked, you should enable this on production branches. |
| Should Manager Determine Type and Name | If true, the asset manager will determine the type and name for Primary Assets that do not implement This works in both cooked and uncooked builds, but is slower than directly implementing |
| Should Guess Type and Name in Editor | If true, This guesses the correct ID for content that hasn't been resaved after |
| Should Acquire Missing Chunks on Load | If true, this will query the platform chunk install interface to request missing chunks for any requested primary asset loads. |
| Should Warn About Invalid Assets | If true, the asset manager will warn when it is told to load or do something with assets it does not know about. |
Redirects
| Section | Description |
|---|---|
| Primary Asset Id Redirects | Redirect from Type:Name to Type:NameNew. |
| Primary Asset Type Redirects | Redirect from Type to TypeNew. |
| Asset Path Redirects | Redirect from /game/assetpath to /game/assetpathnew. |
Asset Registry
| Section | Description |
|---|---|
| Metadata Tags For Asset Registry | The metadata tags to be transferred to the Asset Registry. |
Asset Tools
Advanced Copy
| Section | Description |
|---|---|
| Advanced Copy Customizations | List of rules to use when advanced copying assets. |