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Steps
These options create basic collision shapes:
Once a simple collision shape is created, it can be moved, rotated, and scaled into the desired position. You can create more than one collision shape for more complex Static Meshes.
| Control | Action |
|---|---|
| W, E, R | Switch between Translation, Rotation, and Scale tools. |
| Delete | Will delete the currently selected Physics Body or Bodies. |
| F | Will focus on the currently selected Physics Body or Bodies. |
| Ctrl + Left Click | Adds a Physics Body to the selection. |
| Alt + Left Drag (On a manipulation widget) | Duplicates a Physics Body. |