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We recommend that MetaHuman assets follow the asset naming conventions established by Unreal Engine. Additional asset prefixes are suggested for the new MetaHuman asset types.
Recommended Asset Prefixes
This list is not exhaustive, as new features can require new asset types. If you are using an asset type not listed here, use the existing list as a guideline for your naming convention for that asset.
| Asset | Prefix |
|---|---|
MetaHuman Character | MHC_ |
MetaHuman Identity | MHID_ |
MetaHuman Performance | MHP_ |
MetaHuman Wardrobe Item | WI_ |
Capture Data | CD_ |