Gets the active weakpoint's index starting at 0, regardless of device's enabled state. Returns false if there is no active weakpoint, such as when the sequence is not active or directly after a weakpoint is destroyed.
Verse using statement |
using { /Fortnite.com/Devices } |
GetActiveWeakpointIndex<public>()<transacts><decides>:int
Parameters
GetActiveWeakpointIndex does not take any parameters.
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with GetActiveWeakpointIndex in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
The following effects determine how GetActiveWeakpointIndex behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |
decides |
Indicates that the function can fail, and that calling this function is a failable expression. Function definitions with the decides effect must also have the transacts effect, which means the actions performed by this function can be rolled back (as if the actions were never performed), if there's a failure anywhere in the function. |