Module import path: /Verse.org/Input
Classes and Structs
| Name | Description |
|---|---|
input_events(t) |
Input_events is a container for user input events which can be subscribed to.
|
player_input |
The per-player input manager. Get one for a player with 'GetPlayerInput', then use it to: Turn input mappings on or off for that player with 'AddInputMapping' / 'RemoveInputMapping'. Get the 'input_events' object for an 'input_action' with 'GetInputEvents', and subscribe to its events to react to that input. An input_action only generates events for a player while at least one input_mapping that references it is active on that player. |
deproject_results |
Holds the world-space ray produced by deprojecting a viewport coordinate. |
Functions
| Name | Description |
|---|---|
GetPlayerInput |
Access input-related data and settings for a player. |
input_events |
Input_events is a container for user input events which can be subscribed to.
|
Enumerations
| Name | Description |
|---|---|
input_method |
Represents the player's current preferred input method. |