Makes a string representation of rotation in axis/degrees format with a left-handed sign convention.
ToString(MakeRotation(vector3{X:=1.0, Y:=0.0, Z:=0.0}, PiFloat/2.0)) produces the string: "Axis: {x=1.000000,y=0.000000,z=0.000000} Angle: 90.000000".
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
ToString<public>(Rotation:rotation):[]char
Parameters
ToString takes the following parameters:
| Name | Type | Description |
|---|---|---|
Rotation |
rotation |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with ToString in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |