Makes a rotation by applying YawRightDegrees, PitchUpDegrees, and RollClockwiseDegrees, in that order:
- first a yaw about the Z axis with a positive angle indicating a clockwise rotation when viewed from above,
- then a pitch about the new Y axis with a positive angle indicating 'nose up',
- followed by a roll about the new X axis axis with a positive angle indicating a clockwise rotation when viewed along +X.
Note that these conventions differ from
MakeRotationbut matchApplyYaw,ApplyPitch, andApplyRoll.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
MakeRotationFromYawPitchRollDegrees<public><native>(YawRightDegrees:float, PitchUpDegrees:float, RollClockwiseDegrees:float):rotation
Parameters
MakeRotationFromYawPitchRollDegrees takes the following parameters:
| Name | Type | Description |
|---|---|---|
YawRightDegrees |
float |
|
PitchUpDegrees |
float |
|
RollClockwiseDegrees |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with MakeRotationFromYawPitchRollDegrees in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |